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#12983373 Jan 12, 2017 at 07:49 AM
2 Posts
I will likely be myself but usually use avatars that represent me or my interests. Our middle school is 1:1 chromebooks and we have a general "Acceptable Use Policy". It has nothing to specific about avatars or how they represent themselves online. [url=][/url]
#12984729 Jan 12, 2017 at 04:35 PM
4 Posts

I'm not currently employed at this time, and most of my experience virtually has been contracting work. But my profile is probably overly conservative. Luckily, I did not grow up in the era of social media, and although I understand social media's merits, I don't trust it enough. Plus. I see social media as means of marketing and to get your message out, nothing more, nothing less.

I am of the age where private thoughts and actions are kept at home and not to shouted out to the world. I have been in a super administrative position, and admin position overall content, and no bad language were acceptable. In fact, I could program Jibe to track bad language and ban you and I did. The same holds true with content management systems in which either I approved or denied your replies. My last degree was library and information sciences, and we are quite conservative when it comes to inappropriate behavior.

As far as I know, my social media and online conduct is probably a snooze fest of the world. Thank goodness none of my faux pas of the past can be linked to me.

I will be "epdreary01," and I will fix that in a few days back to EPDreary. I like my virtual name. My avatar usually looks similar to my real life persona. But, I like to try many different types of avatars, I have tinies, teenies, animals, robots, digital objects. etc.

The only guidelines I have to work with is common sense, the golden rule, and polite etiquette. But I certainly understand rules and regulations and when the time comes where AUP is needed I have no problem researching and utilizing the best possible forms of protection for all the stakeholders involved in such an endeavor.

#12984992 Jan 12, 2017 at 08:33 PM · Edited 7 days ago
3 Posts
In 3D Gamelab I am using my last name gaskell as my gamertag but I will be using an avatar for my image. Since I will be using this for educating my sixth grade students, I don't want to confuse them but also want have an informal way for them to interact as opposed to calling me Mr. Gaskell. My usual gamertag is phunkenstein but I decided against that for this so website so that persona can remain anonymous to the students.

Here is a link to my district's AUP

This website from the quest looks like a good start in sharing information with parents and students about protecting themselves on the internet:

This video also seems like it would be very informative for students and parents alike:
#12986650 Jan 13, 2017 at 01:20 PM
3 Posts
In 3D Gamelab, I will be using an alternate gamer-tag simply because I'd made a student account with my username (this one). I don't find a significant distinction between online and real-world personas and reputations, especially as someone interested in the game industry and a life-long web denizen. My primary avatar image is an image of me because I find that more useful than some fan-art picture. I feel somewhat orphaned from my usual web persona, and somewhat disingenuous by using an alternative name.

I am not currently employed by an education institution or another other institution that has an AUP or similar guideline. Although I do work for one that could stand to formalize one for their students, at least a bit.

My own understanding of internet safety has largely informed by watching the destructive nature of GamerGate and other internet hate mobs attack relatively public figures I respect, and a few friends who fit a similiar bill or seeing them targeting vocal "normal" people. My links for protecting ones self on the internet are more focused on protecting people from large scale internet harassment than on keeping data safe. That part I feel most kids I've worked with understand. Don't share your password, your location, your real name, or your picture... except all the Youtubers you follow do just about all of those except their password and seem fine.
I offer Anita Sarkeesian's Internet Safety (Prominent Games Critic and Feminist whose suffered targeted and specific internet harassment for years) website:
And Jon Jones' own similiar list for surviving targeted internet harassment
#12989986 Jan 15, 2017 at 02:53 AM
4 Posts
Who will you be in 3D GameLab?

At the uni where I work, the working culture is buttoned-down and a bit serious. Our programs have a laser-like focus on industry relevance and developing work-readiness (e.g., business, CSIT, engineering, applied design, professional communications; no to history or philosophy). In supporting teaching staff, there's a strong emphasis on efficient delivery of services through centralised systems and processes. I manage several big chunks of the defined OLE, so I am the embodiment of the 'technocratic managerialism' in ed tech that the more accountability-averse academics love to whinge about.

So I plan to use this course as a chance to think differently about the academics I support, and their relationship with learning technologies.

So I'll mostly be made-up everything.

Is there an AUP (acceptable use policy)

Do we have policies? Oh my yes, we have policies. Our Social Media Policy alone has 17 supporting Instructions and Procedures. The ICT Policy adds another dozen or so. All of the the student-facing points are very generic 'netiquette' stuff. Not very interesting.

In all of it, the only definitive statement related directly to student learning is that assessment has happen within the OLE. So I have a set of general principles in the back of my head as I advise teaching staff how to navigate all of this.
  • The entire assessment cycle (submission, marking, feedback) sits inside the OLE. This is the only one set in stone.
  • Students like and benefit from a coherent set of online learning experiences designed at the Program level.
  • Staff minimise the time burden students (and staff) spend learning to use new learning technologies.
  • Learning technologies are selected based on functionality afforded to improve student learning outcomes, not cosmetics or the personal preferences of teaching staff.
  • Students can opt out of third-party EULAs without risk to their learning opportunities or success in the course.
  • Students opting out are provided an equivalent learning opportunity.
  • Students can choose not to make their assessed and non-assessed online work public, with no risk to their success in the course.
  • Teaching staff educate students about the potential risks to reputation of placing novice work online and provide instructions to students on how content can be made private.
  • Students are free to use any available learning technology on their own initiative, within the [the policy], [the other policy], and [yet another policy]. Teaching staff may join and support student-initiated online learning activities if invited. Students may want an informal learning space which does not include the teaching staff. Teaching staff should be sensitive to this, and participate only at the invitation of the students involved.
  • Teaching staff electing to use non-OLE learning technologies assume the full support burden. As part of selecting a non-OLE sponsored technology, teaching staff draw up a contingency plan in the event it becomes unavailable during the teaching period.

What guidelines or resources will be provided to your students ... to help them consider their protection of their... reputation management?

In a tertiary institution, it's less about protecting learners from other bad people. It's more about protecting learners from themselves. Vietnamese university students are, for the most, part sadly lacking in the unruly impulses that brought me so much (fun/trouble) back in the day. This is slowly changing, but for now, the "be careful what you post" message is more about why not to put images of cartoon puppies on your LinkedIn profile.

We do try to get students to start thinking about 'professional identity' early on, but in the context of their serious work, not their social life. A first-year design student naively proud of a piece of novice work might publish... and then forget to take it down later. A few years later, a potential employer stumbling across it might think it's representative of the students current ability. Our co-curricular work-readiness program includes a module on this topic. But because this risk is so situated in discipline and context, it's difficult to provide meaningful general support for students. So it's on the academic departments to embed relevant information into programs, especially for assessment pieces.
My friends call me 'Smeldy'
#12995748 Jan 17, 2017 at 07:26 AM
4 Posts
As I begin my journey with 3D Game Lab I will start as an augmentalist. As noted in the intro, I feel most comfortable working as myself rather than a created persona. Eventually, I may move towards an immersionalist personality as I become more comfortable. My school does have an AUP but it does not directly address student or faculty identity requirements online. Here is a link to our AUP: [url=]

I do not have any prior experience with discussing online identity with my students but Kid's Health appears to offer some valuable information on this topic:
#13002845 Jan 19, 2017 at 09:44 PM
4 Posts
1. I tend to use a "sort of" accurate representation of myself in 3D gamelab. I have a picture of myself, and go by my first name. That's all of the "real" information I'm comfortable sharing.

2. I dug around for an AUP for my school, and could only find one for non-students. Here's the link, which I don't think you can access without a district email. Looks like I have to stop leaving my computer unlocked when I go to make copies. Good to know.

3. I will probably use the student handbook information on online usage to guide parents, which essentially tells students to keep their information private, and not bully each other online.
#13004437 Jan 20, 2017 at 03:02 PM · Edited 1 day ago
4 Posts
1. I decided from the outset of this class to have an immersive gamer name and identity... TheMadHatt3ss. This isn't such a stretch for the people who know me. I write and design books, many of which have an Alice-in-Wonderland theme. They also touch on the audience that I want to reach, which is young adults and people who read young adults.

My online persona is kind of quirky and irreverent, but lovable. I actually put out an informal poll on Facebook, and this gamertag was chosen overwhelmingly. Additionally, I like the idea of blending a little fantasy with reality, given what I do for a living.

2 &3. When I was in my social media class, I did two exercises that influence all the decisions I make online. They were

Defining my digital footprint

Developing social media rules

Since I primarily work with older students, I'd ask them to refer to my guidelines, and then eventually to take the steps that I had to and create their own. I'd ask them to research social media policies from around the web and come up with their answers. I'd hope that they develop these in such a way that allows their personas to come through while still protecting themselves.

I think it's important to decide who you are online before you delve too deeply into it. Although I "hide" behind an avatar, it's also no secret who I am. I choose an avatar more as a signal to like-minded players and readers. That said, despite wearing a mask of sorts, I never hide who I am. That's a decision that I made going into this. Every person online has to decide for him or herself how deeply down the rabbit hole they want to go with this.
Exploring the rabbit hole...
#13006987 Jan 21, 2017 at 07:48 PM
3 Posts
I am an augmentalist, and will be using a realistic avatar with my last name and first initial.

Below is the link to the responsible use policy of the independent school where I teach:

Additionally, below are lessons from Common Sense Media which I'll reference (all students at our school go through a Digital Citizenship course during Middle School, so this will be a reminder for my high school students):

#13038116 Feb 03, 2017 at 01:31 PM
4 Posts
In 3D Gamelab, I'm using the name MechroSiren, using an Avatar of what I look like in real life. I tend to keep it real between my online and offline identities. I've done my fair share of stupid things on the internet, so when I see it in my school or in my classes, I address it immediately. Here's our AUP

Students go through Digital Citizenship training at the beginning of the year, and are constantly reminded about best practices and school policies. There are always a few that decide they are above the law though.
#13041056 Feb 04, 2017 at 08:27 PM
5 Posts
I will be a somewhat exaggerated caricature of myself.
#13041061 Feb 04, 2017 at 08:30 PM
5 Posts
My school has a privacy guideline for students to follow. I only have a pdf. so I don't think I can share it on this board
#13058546 Feb 11, 2017 at 07:07 PM
1 Post
Until I can source more specific guidelines I will be sharing this site
Please feel free to have a look and share with others.
#13062122 Feb 13, 2017 at 10:18 AM
2 Posts
I am currently using a real photo of myself since I will primarily be using this program to create learning quests for elementary level students. I want to be easily identifiable by my students.

Currently, I am not teaching, although when I was teaching we most often referred to and used Common Sense Media acceptable use guidelines to teach students about digital citizenship and proper use of technology while representing themselves and our school.

Common Sense Media Digital Citizenship
#13074214 Feb 18, 2017 at 11:08 AM
4 Posts
1. I plan to be an Immersive Augmentalist in this world. My persona will represent me, but will function as a character to drive the QBL aspects of the course forward. In much the same way the Stephen Colbert's character on the Colbert Report was a character that had elements of his real world identity, but functioned differently in the context of the show.

2. There are a number of forms, or statements about using online resources and computers in our classrooms. Here is the link to the collection:

The message I gleened from all of these is that we are encouraged to use information technologies in our classroom. I believe that getting the hardware access I will need is going to be the first challenge... as more and more teachers are useing the resources on campus, access to labs or a Chromebook cart is becoming a bit impacted.

3. As a high school teacher, I will focus most of the efforts in terms of safety on the students. I plan on developing an activity (quest) the students must complete before they register an account (gamer tag) with Rezzly that deals with the issues surrounding digital citizenship and safety. It will probably take the form of a Breakout Edu activity completed in class. I'll let you know when it is developed.
#13079490 Feb 20, 2017 at 09:07 PM
2 Posts
#13079493 Feb 20, 2017 at 09:09 PM
2 Posts
This is Houston ISD Cyber SafetyHISD CYBER SAFTEY Guideline