I'll use creative commons for most of my quests. I think other teachers can benefit from being able to use and share freely. There may be certain circumstances where I have to restrict access, but hopefully not too much.
1. I will use the Creative Commons option. I will share and share alike. I look forward to using others created quests.
2. "I understand that all content I include in my quests is my own original property, or I have written permission to use it and have cited copyright appropriately, or I am using copyrighted materials under Fair Use and have cited copyright appropriately." Tom Stueve
I will be using the Creative Commons licensing. I believe that the resources should be open to all, and look forward to taking advantage of the resources posted by others with the same belief. I also am constantly reminded of the philosophy stated by Dr. Reshan Richards (creator of Explain Everything app): Share relentlessly. You never know what connections you can make with others by sharing your own experiences.
For the content I will create within the game I will use creative commons Attribution-NonCommercial-ShareAlike licensing. I like the idea that others can build off of my work and make it better for others to use. I also have been benefited by being able to copy and then rework others work before under this format. The sharing culture is one that needs a broader reach with in the education community. So many people reinvent the wheel unnecessarily.
I will be using a combination of Attribution-Share Alike and Attribution- Non Commercial- No Derivative for my courses and quests. This allows me a continuum of what I share and how. In my perfect world ALL educational materials would be open. Unfortunately, I often work in a corporate environment that has a very different perspective on open educational materials. There are times that I will have materials that are "Do not Reproduce Without Permission" as many of the people that have access to them do not seem to understand Creative Commons or respect them and their intention.