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#8283324 Aug 13, 2013 at 02:40 AM
Guild Officers
126 Posts
#8146367 Beckadingo wrote:

Here is my roadmap.

I've actually started creating the quests and badges but I'm wondering how student info appears in our dashboard. Do just their usernames appear or do their names also appear? How can I grade them if I don't know who's who? What if they try to appear as someone else? Eventually, most of this stuff has to go in an actual gradebook because we have to give feedback to parents as to how their students are performing. I understand that until we reach the rank of Expert Designer we won't even be able to see the dashboard.

Hey Beckadingo, a couple of things:
1. You only need to earn your Teacher badge to use the Teacher Dashboard.
2. In your "Group" list and group reports, you will see students names and gamertags. Students do not see each other's names, only the gamertags. They can't appear as someone else...they login to their account with their password, and all work associated with that account it tied to that login.
#8312474 Aug 19, 2013 at 11:36 AM
17 Posts
I created a roadmap for a one trimester game design course, though actually, it's more of a draft. The biggest flaw which I'll work on prior to launch is making multiple quests available at one time. Currently, they pretty much require completion of a quest before starting the next. However, I am happy I got a lot of the thinking/planning done for what I hope my students will accomplish.
#8522288 Oct 02, 2013 at 02:46 AM
6 Posts

This is the link to the roadmap I have created for a course which I intend to give to pre-service teachers.
My questions are related to
1. co-op quests and events: how do you get students to work together on a quest and submit a single task, both earning XPs for it?
2. badges: can different badges be created for different courses or are there set badges which every learner has to earn in GameLab

With many thanks
#8878695 Dec 23, 2013 at 04:00 PM · Edited 3 years ago
5 Posts
Here's my roadmap and here's my Popplet.

I have similar questions to Catjuggler as to how we keep available quests from getting out of hand (we're to try to keep less than 5-10 quests available at a time) while giving students choices on what quests to complete. I am sure I'll learn about it as I continue on. For now, one thought I've had is that I can put different "winning conditions" on each specific quest - a student can either complete it by watching a video, doing a reading, etc. - where all ways to completion meet the goal I have for my students.
#8929513 Jan 07, 2014 at 08:50 PM
25 Posts
Here's my roadmap.

I'm trying out a couple of different types of mindmapping software because they don't seem to quite lay things out how I am visualizing them!

At first I found this a little overwhelming. Once I dialed it back a bit things seemed to fall into place.

No questions as such from me right now - I just feel as though I need to get developing in 3D GameLab now to see how this might look.

#9363230 Apr 10, 2014 at 08:50 AM
7 Posts
I started crafting my course before this quest even popped up, so instead of starting over using the google roadmap I will just link a pdf of my old-school outline.

I am waiting to see my full course to decide on ranks. I may have 3 or 4 or I may modify the CBAM spectrum to come up with my ranks:

Levels of Use

Behavioral Indicators of Level

VI. Renewal The user is seeking more effective alternatives to the established use of the innovation.
V. Integration The user is making deliberate efforts to coordinate with others in using the innovation.
IVB. Refinement The user is making changes to increase outcomes.
IVA. Routine The user is making few or no changes and has an established pattern of use.
III. Mechanical The user is making changes to better organize use of the innovation.
II. Preparation The user has definite plans to begin using the innovation.
0I. Orientation The user is taking the initiative to learn more about the innovation.
#9623064 Jun 11, 2014 at 09:43 AM
11 Posts
Here are my docs:

Google Doc

Lucid Chart
#9750088 Jul 14, 2014 at 06:57 PM
5 Posts
K, so...I'm not 100% certain I'm going to keep everything the same (at least insofar as titles), because I'm in kind of a silly mood this week...everything is themed after Madonna songs and albums *grin* However, I DO like this idea of establishing different quest chains to have going simultaneously, as more manageable chunks of the curriculum for me to plan. This is especially handy since I am trying to move towards standards-based grading, and standards-based units. And the way the student interface is set up, I can avoid overwhelming students with #AllTheThings by only showing the first "grouping" of a pathway initially and unlocking each later grouping progressively.
#10035776 Sep 18, 2014 at 03:35 AM
5 Posts
I've been working on my first roadmap.

I'm not quite sure to what extent you can or should tie up categories, ranks and awards. Are they supposed to be separate or can you tie them together? What is the best practice for this sort of thing?

Also, when you are filling out the section on rewards, you tend to specify the number of quests that must be completed before that badge is awarded. In this case, I will be asking my son to complete various experiments. However, I am happy to give him a choice of experiments to choose from and so long as he does at least one from each experiment group then that would be fine. Is it possible under the "Conditions" section, to specify that the student must complete either experiment 1,2 or 3 and provided that they have done one of those then they get the badge?If so, iIn what format must this be written?
#10319191 Nov 23, 2014 at 12:27 AM
11 Posts
#10355269 Dec 01, 2014 at 08:05 PM · Edited over 2 years ago
9 Posts
I created a roadmap for all the introduction to class stuff that would happen in the first couple days of school. When some extra rows it counted the headings as quests. I'm not sure how to fix that.

Here is the Popplet:

Here is the Roadmap:

Most of my questions are about grading and using another LMS. I am the one promoting our LMS (Schoology) so we need to use it, but I want to integrate 3D GameLab as well.
#10482124 Jan 04, 2015 at 01:53 PM
2 Posts
Roadmap to Camp WannaGoogle PD Quest (for teachers)

I need some catchier names :)
#10916032 Apr 10, 2015 at 09:44 PM
6 Posts
This is not quite finished but here goes:

Wow! Mine is for the course project! Can't imagine the amount of time it takes to plan an entire course. I spent way more time on this than the average time posted. Now I have to get to work on the building the quests and rewards. I'd never be able to accomplish this task without this tool. Just hope I'm successful and my students enjoy and learn during the process.
#11127024 Jun 03, 2015 at 10:12 AM
3 Posts
I would LOVE some feedback on my popplet. Its a 6th grade SS course, where we first cover some 'school' basics, and very basic geography, economics, and government. Then we teach environmental issues. The "big question" is "How can you build a better world?" so I tried to make my quest chains lead to that as a final project. If my kids can work in class 2-3 days a week on 3dgl, do you think this is enough time? Are you expecting kids to work at home? (Also, the 100 XP projects will be cooperative).

But wait. I didn't save my popplet on their website. I just saved a pdf. How can I show you guys that here??
#11695134 Oct 30, 2015 at 12:17 PM
3 Posts
I am working on developing a gamified unit for my second year college Entrepreneurship course.

Here is a link to my mind map which outlines my quests. I had actually created my mind map before finding this quest. I have XP points associated with each of the challenges however they are written on my paper copy.

My original plan was to require students to earn a minimum of 1000 XP and that they would need to also earn six badges (which correspond to the six categories of quests I've created). The challenge that I am encountering is that I want to give them choice so I have 4 - 6 quests available in each category. When they earn a specific number of XP (150) I am opening the next category. There does not appear to be a way to automatically award a badge when they have earned 150 XP from a specific category of quests.

My other challenge is that I'm conscious of the fact that I do not want to have more than 5 - 10 quests available at once for students to choose from but as they unlock more and more categories, there will be more and more quests that they have not yet chosen to complete in their list of available quests.
#11760370 Nov 16, 2015 at 05:22 PM
5 Posts
The roadmap is the most important thing I have made so far, without it I would be lost.

Make it and it will save you hours I gaurantee.

Mr. Peterson
PVJH Science Teacher
#11980954 Jan 21, 2016 at 06:52 PM
5 Posts
Roadmap -
Visual -

I like the birds eye view planning idea. It gives you a chance to understand the flow and identify bottles necks or roadblock in the learning process
#12168579 Mar 14, 2016 at 06:28 PM
5 Posts
I am super excited about where I am headed with my 6th grade science curriculum. This is my spreadsheet. I'll put it into Popplet later.

I am wondering if anyone knows how to design a cool map like the one that I saw on the intro video of the water cycle and the carbon cycle?

I would really like to have a visual map of the "science journey" that the kids are going to be on.

I am ALSO SUPER-DE-DUPER excited because I found a broken link to this site and NOW I'M GETTING A SHERLOCK AWARD!
#13047551 Feb 07, 2017 at 11:23 AM
5 Posts
Created game quest outline. I am still trying to get to build a quest. About ready to quit

Your text to link here...