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by Padamia on Mar 19, 2017 at 11:55 AM
I have aspirations to become our school's media specialist and then hope to encourage other faculty members to utilize Rezzly for their students. However, if that does not come to fruition, I will be developing science units over the summer to start out the new school year in a positive and interactive way with my new students!
by mrs saunders p5 on Mar 18, 2017 at 05:22 PM
I am trying the 2 week trial offer to see if this is something that my class would benefit from. I like how there is a journal section to share ideas and questions.
by Petvet on Mar 09, 2017 at 11:28 AM
Just creating a journal entry for required 3D game lab quest.
by mcds_malcolm on Mar 01, 2017 at 10:58 AM
Hi all!

I just signed up to start using Rezzly, but I've been interested in gamification for a few years. I completed a Coursera class on Gamification (taught by Professor Kevin Werbach, and which I highly recommend) a few years ago, and after also completing my Master of Education (focus on digital learning and teaching), I became intent upon gamifying my classes. I'm excited to see that Rezzly reminds me a lot of some of the positive experiences I've had in my online gaming life, and curious to see if the things that excited me 10 years ago will transfer into motivation for my students.
by cyanvos on Feb 28, 2017 at 01:09 AM
I just started learning about gamification of the classroom a few days ago, and am super excited about all I am learning (there also is a huge learning curve!!). I'm hoping to use this platform in at least one of my classes next year, and am wanting to get as much set up as possible now so I can continue to tweak it as I learn more.

I feel quite a bit of information overload regarding this site, and am a bit unsure about how everything works, but I'm hoping it will become clearer as I progress through the quests. I'm also hoping that there will be a step-by-step guide to creating my own "courses" in here...
by greenamigo on Feb 20, 2017 at 08:55 PM
I hope that through our placed based models of learning, I will be able to create blended content between virtual and physical learning spaces.
by MarshalFlint on Feb 17, 2017 at 07:13 AM
As a student in a graduate course managed through Rezzly, I have been able to see first hand how the quest and rewards system works as a motivator and a powerful tool for student-centered instruction. I am extremely excited to begin the process of utilizing the tools offered by Rezzly to create my own course, and to roll it out to my students going forward.
by mikeBhistory on Feb 15, 2017 at 10:27 AM
I have been investigating gamification in the classroom for a while now. Rezzly seems to be the part I was unable to take care of on my to manage and direct the individuals as they work their way through the course.
I am looking forward to developing my classes using a QBL approach.
by Lisa Dawley on Feb 09, 2017 at 04:46 PM
Dr. Quest made a suggestion to create some default rewards. We can definitely build the graphics and these to Reward Builder. What are your top recommendations for rewards we should build?
by Lisa Dawley on Feb 08, 2017 at 06:06 AM

Feb 8-21, 2017

Mark-Suter-300x300.jpgGreetings, a friendly reminder and invitation to join us over the next two weeks as we host Mark Suter, a Google Certified Instructor, recpient of the 2015 Henry Ford’s Innovation Nation Teacher Innovator Award, and lab teacher at Pandora-Gilboa Local Schools in Ohio. His students’ passion to create quality content has resulted in deeper learning of computer programming, software design, and true collaboration.

He'll help you explore latest tech integration tools and strategies, with an emphasis on Google Classroom, Google Forms and Quizzes, and assessment tools. A great workshop if you want to get acquainted with some of the latest tech to engage and empower your students. Play quests at your own pace over the next two weeks.

**Get started by joining the workshop in the Quest Armory.

Live Events

Thur Feb 9 @ 7pm ET
Tech Tools Tour: Online Productivity Tools

Tue Feb 21 @7pm ET
Tech Tools Tour: Managing the Chaos of Content

Free access to all Rezzly Legendary users, or upgrade for $79 for 3 month access. See our list of monthly workshops here.
by mark_harmon on Jan 30, 2017 at 07:26 PM
The benefits of 3D gamelab are evident and I can not wait to fully develop my first course. With that said, the fact the site is still in beta is evident at times. The ability to convert a student account to a teacher account would be nice but not a major inconvenience. Additionally, some of the quests, especially the Mozilla Backpack, were especially frustrating. It would be nice to simply advance to the teacher tools rather than completing all of those quests. I would really like the ability to just jump into things and play around.
by haggmet on Jan 30, 2017 at 10:12 AM
It is 9:09 am Monday morning and I have been trying to get my teacher dashboard going and working since Noon on Saturday. I am a teacher doing my masters and have NO TIME jumping through hoops to use a product that I have paid for. I have done multiple internet searches for instructions on how to use this product looking for PDF as well as YouTube videos. Most of the videos are out of date with different interfaces. As a technology teacher who has discovered a great product, 3D GameLab sure makes it difficult to use their product. I couldn't imagine what a "normal" teacher would experience.
by Robert Hollenbeck on Jan 30, 2017 at 03:38 AM
Learners want choices meaningful to them.

Reflecting on my experience with the Academy quests, all of us need to do all of them. So there's no *real* choice there. Letting me do the bits of classwork in any order did not add to my motivation. At one point I recall choosing a quest because the reported time spent was shorter than the others remaining (lazy student ☺). We can also choose our own project topics. But this is thoroughly traditional, available in and out of QBL courses.

So what would be more meaningful? Two ideas:
  • Learners can choose the type of assessment artifacts which will best evidence their new learning. This supports the goals of UDL and should be easy to accomodate in a QBL course.
  • If we follow choice to the logical limit, it's learners negotiating their own course-level learning outcomes: being free to decide *what* to learn. I can imagine some generic sort of 'container' quests, which map processes. For example, Quest #1 is Where To? Learners mix and match processes, and fill the containers as they go. Not (yet) knowing how to do QBL, I have no idea if this is feasible?

Make full use of formative feedback opportunities
"Teachers either approve a quest because it meets all expectations or return the quest to the student for revisions and resubmission." For me, this is the most compelling aspect of the model. The stickyness in EDTECH202 noted in the paper suggests that students will be engaged to do more work earlier, so there's adequate time for revision.

My only question about this is purely practical: how does the marking load in a QBL courses compare to one using other tools that efficiently support an iterative or process approach (e.g., a Google doc)

Choices are good, but so is structure
As part of my job, I analyse and report on student satisfaction survey data. One of the biggest generators of comments - both positive and negative - is from students not being able to quickly find what they need e.g., the syllabus). Or noticing that one course has good support, but another doesn't. I think the underlying issue is how successfully the course structures the learning experience.

Returning to the Academy quests, early on I started having Skyrim flashbacks: finishing one quest seemed to spawn three more, and the to-do list just gets longer and longer. OK, I'm exaggerating, but I think the atomistic arrangement of content led me to zip through some things instead of slowing down. In fairness, I did spend far more than the average reported time on the UDL module (and I see I wrote more about it as well). Once I got into it, analysing the example course against the standards was intrinsically engaging. But that would have happened regardless of the presentation mode.

by Robert Hollenbeck on Jan 29, 2017 at 05:56 AM
From time to time we have students help with various administrative tasks - some paid and some volunteer. There's always some training required, and they always complain they are too busy to attend. In addition to making the training itself a bit less onerous, I can keep it up as a reference for them, once they start (and suddenly realise what they need to know!)
by TheMadHattr3ss on Jan 21, 2017 at 01:26 PM
Truthfully, I’m new to gaming. I don’t tend to play games on my phone. I’m not the kind that plays on Facebook. (Those requests actually kind of annoy me.)

That said, I learned how effective gaming can be when I began studying the marketing plan for “The Hunger Games” movies. Social media, including online games, played a big role in making that franchise go viral, despite having less than half the budget that other film franchises of similar size have. I signed up for the QBL class after that because I wanted to learn more about it. It’s something that I can definitely use in my own work once I get a handle on it.