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by Schmelzzy on Aug 18, 2017 at 08:37 AM
I new that gamers could be intense in how immersed into gaming that they could get, but I never saw it as an addiction until this Ted Talk. I was also impressed to see that 45 percent of gamers are females. That is just an astonishing number.
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by spikethehedgehog on Aug 17, 2017 at 09:25 PM
My partner teacher and I have been researching gamification and platforms all summer. Today we made the decision to go with Rezzly. I'm so excited to get started building our quests. It's been a long path to get here and now the work is really starting.

What's your best tip for introducing the kids/students to Rezzly? My students are 8th graders. Some will be 13 and some won't. How can I make the start run smoothly?
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by Schmelzzy on Jul 22, 2017 at 09:05 AM
Wow! I thought as I sat watching this older gentleman speak of paradigm shift of education. I was expecting to be bored out of my wits and was not expecting a takeaway at all. However, when Jim started speaking it all came together. Motivation, feedback, and paradigm shifting stood out to me during his video.

Students do not currently have a motivating factor in the classrooms that they are in (for the most part). I do feel like students need to work toward more than a grade and there has to be something that makes them want to do that. In life, we do not go to our jobs because we have to (think deeper here at what I am saying). We want to go to our jobs because at the end of the week there is a paycheck and with that paycheck we get what we want and need. In a game we complete a level to get the reward to get what we want and need. Currently in classrooms we complete work to get a grade and it goes nowhere from there. I could spend a while speaking on this, but alas I shall move on so that I can get through the rest of my quests (motivation to get to what I want).

Feedback is crucial in education and is something that is still almost nonexistent. As an educator, I find myself failing at this on a yearly basis. I take the work home and spend hours grading deep into the night and by the time I am done I forgot the first paper I even graded. Worse off, after handing back the work (remember grading deep into the night) the students glance at the work and stow it away. So much for effective feedback. With gamification the feedback is instantaneous or they cannot move on and that becomes a motivator.

Last is the paradigm shift that is standing in the way of becoming a professional in the eyes of the community. We are not being seen as innovators when our students come home and have nothing that has excited them or motivated them throughout the day. This is what the community see. It does have to start with the community though believing in educators and supporting the movement away from the traditional classroom into an innovative classroom that supports students to excel by providing motivation to want to excel.
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by Schmelzzy on Jul 20, 2017 at 07:39 PM
As I go through The Academy I have a lot of hesitation as this program seems to have been huge during 2010-2013. It is now 2017 and I am hoping with all of my might (especially with the $245 coming out of my own pocket) that this is not a outdated gamification system. I went back and forth with Rezzly and Classcraft. I even tried to reach out to Rezzly on Facebook and did not get a response back. I did get a response back from Classcraft. I ended up forking over the money because of the Quest Armory and the hopes that I will be able to use some of it in my classroom without having to invent everything on my own.
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by mrs.s on Jul 18, 2017 at 10:15 AM
I look forward to utilizing this program with my students. I truly believe they will enjoy questing!
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by MizzuzzF on Apr 27, 2017 at 07:10 PM
Okay, enough of the 'extra' quests which are quite successfully aiding my procrastination into actual quest design (it still seems sooooooo complex!!!). Time to sink my teeth into the deeper Rezzly. Quest design...here I come...maybe...perhaps a coffee first...a snack even...hang on...I still got another practice quest or 2....just kidding, time to start!
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by Annette Maier on Apr 15, 2017 at 11:35 AM
I am very excited to use Rezzly in my classroom. I can't help to reflect on why it took me so long to complete the quests! I think I, like many of my students, got lost in the 'rabbit hole' of self doubt and what I really needed to do is jump in and go for it! I think having a different platform and means to communicate with students will not only motivate and encourage them, but encourage me to zoom in on what I am in the classroom for - to make it so my students love learning and exploring as much as I do!
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by meejaba on Apr 13, 2017 at 05:54 PM
I am here exploring what Rezzly has to offer. I am very interested in the quest based learning and hope to set up a summer intern program that uses quests.
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by mrhamess on Apr 13, 2017 at 07:53 AM
I have been searching for a way to incorporate gaming into my classroom to get my "less than motivated" students to do something. I have used other gamification software, but they can't really do anything other than be awarded points and have them taken away. This site will allow me to give them points for doing work rather than just behavior.
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by justinbale on Apr 11, 2017 at 11:22 AM
I am anxiously awaiting the access to create quests! I have been patiently cutting through the quests one by one seeking the golden chalice of power, and am ever so close. I can feel it. What will I create with it when I do get access? How deep does the rabbit hole go? I am dying to find out.
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by the_funnyjuan on Apr 07, 2017 at 04:40 PM
A few months ago my school was informed that we would be going one-to-one with brand new iPads for each and every one our students. As a teacher who embraces and fully understands the benefits of using technology within the classroom. I couldn’t be more excited. In preparation for the arrival of our iPads, the school has been working hard to search for and explore new technology-based learning experiences for our students. While we have found a variety of apps that we are anxiously awaiting to launch, I am most excited about the learning experiences that will be made possible with the implementation of Rezzly. I only just started to explore the features offered with this platform and my mind has been flooded with the ways in which I can use this tool in every day learning. The only downside of this whole situation is that while our devices will be distributed as early as next week, we are nearing the end of our academic year, leaving very little time for using them this year. At least I have the summer to get a jump start on planning and prepping quest for the next bunch of kiddos.
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by MechroSiren on Apr 04, 2017 at 01:58 PM
I've been working with Rezzly on my own for a few months, trying different things and adding my curriculum in. So far I've created about 49 quests (more to come), plus I'm going to try and include Maker style quests to incorporate that learning style as well.

I have yet to introduce it to my students as I wanted to wait until a good portion of my curriculum is up and running; however, after watching more and more videos on gamification (I already use Classcraft as a supplement) and working with my students on creating video games, it seems like introducing the platform to them sooner rather than later might be a good way to drum up interest int he other topics of my curriculum.
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by Padamia on Mar 19, 2017 at 11:55 AM
I have aspirations to become our school's media specialist and then hope to encourage other faculty members to utilize Rezzly for their students. However, if that does not come to fruition, I will be developing science units over the summer to start out the new school year in a positive and interactive way with my new students!
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by mrs saunders p5 on Mar 18, 2017 at 05:22 PM
I am trying the 2 week trial offer to see if this is something that my class would benefit from. I like how there is a journal section to share ideas and questions.
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by Petvet on Mar 09, 2017 at 11:28 AM
Just creating a journal entry for required 3D game lab quest.