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Publications & Workshops
Scholarly Activity: 3D GameLab

Evaluation Reports
Hung, J.L. & Richter, J. (2011, October). 3D GameLab evaluation report.

Grants
Planet Stewards: Personalized learning in 3D GameLab. DML Badges Competition winner, funded by HASTAC. L. Dawley (PI), P. Steffen, C. Haskell, A. Hung, A. Joshi (Co-PIs), $150,000.

Publications
Dawley, L. & Dede, C. (2012). Situated learning in virtual worlds and immersive simulations. In J.M. Spector, D.M. Merrill, J. Elen & M.J. Bishop (Eds.), Handbook of Research on Educational Communications and Technology (4th ed.).

Haskell, C. (2013). Attractive quest design. [Whitepaper]. Retrieved from http://gogolabs.net/wp-content/uploads/2013/01/AttractiveQuestDesign1.pdf.

Haskell, C. (2013). Understanding quest-based learning. [Whitepaper]. Retrieved from http://gogolabs.net/wp-content/uploads/2013/01/QBL-Whitepaper_Haskell-final.pdf

Haskell, C. (2013). 3D GameLab: Quest-based pre-service teacher education. In Y. Baek & N. Whitten (Eds.), Cases on Digital Game-Based Learning: Methods, Models and Strategies. IGI Publishers.

Haskell, C. (2012). Attractive quest-based learning design. Unpublished Doctoral Dissertation. Boise State University.

Dawley, L. (2011). Questing across the spectrum of virtuality: aggregating learning in 3D GameLab. International Journal of Gaming and Computer-Mediated Simulations, 3(4), iii-v.

Presentations & Keynotes
Dawley, L. & Stratton, J. (2013, June). Digital badges: Lessons learned. Invited talk at edWeb.net.

Haskell, C. (August, 2013). Game-based learning as curriculum. Invited presentation at the Serious Play Conference, Seattle, WA.

Haskell, C. (May, 2013). Blowing up the grade book. What games have taught us about how to save our schools. Keynote presentation at Western Canadian Conference on Computing Education. Vancouver, BC.

Haskell, C. (May, 2013). The game-based classroom: The complete quest-based approach to learning. Featured session at Western Canadian Conference on Computing Education. Vancouver, BC.

Dawley, L. (April 2013). 21st century learning platforms: It ain’t your momma’s school anymore. Invited presentation at develop.Idaho 2013. Boise, ID.

Haskell, C. (April, 2013). Quest-based learning: Changing the game of education through choice. Invited Research in Review webinar for the International Association for K-12 Online Learning (iNACOL).

Haskell, C. (January, 2013). Game on: Student success through game-based learning. Invited presentation at the conference of the Idaho Educational Technology Association, Boise, ID.

Haskell, C. (January, 2013). Game over: Unpacking the quest-based learning experience. Invited presentation at the conference of the Idaho Educational Technology Association, Boise, ID.

Dawley, L. & Haskell, C. (January, 2013). Planet Stewards: Personalized Learning in 3D GameLab. Invited presentation at the workshops of Digital Media and Learning HASTAC grant winners, Irvine, CA.

Dawley, L. (2012, October). Quests, badges & guild sites - Am I really at school? Invited webinar presented on edWeb.

Dawley, 2012 (August). Quest-based learning in 3D GameLab: Access, choice and powerful new modes of learning. Invited keynote at the St. Clair County RESSA annual conference, Marysville, MI.

Haskell, C. (2012, August). The game-based class: Using game-based pedagogy to spark engagement and ignite success. Serious Play Conference, Redmond, WA.

Dawley, L. (2012, June). Oh, the games we play! Invited keynote address at Pearson Digital Learning conference, Sun Valley, ID.

Haskell, C. (2012, June). The game-based classroom: The complete quest-based approach to learning management. Invited keynote address at the iSTEM Summer Institute, Meridian, ID.

Hammonds, L. (2012, June). Game to learn. Tech Meet Tuscaloosa, Tuscaloosa, AL.

Koubek, J. (2012). Quest based learning. Die Gamifizierung des Unterrichts mit Rollenspielelementen. 11. GI-Tagung der Fachgruppe »Informatik-Bildung in Berlin und Brandenburg, Berlin, Germany.

Couty, L., Ferguson, L., & Shaffer, J. (2012, May). Got game?: Engaging, motivating and supporting Students with game-based learning. Teaching and Learning with Technology Conference, Mesa, AZ.

Broviak, P. (2012, May). The City of Geneva Drainage Adventure: An online civic learning experience eeveloped with the 3D GameLab platform. Invited government project session at the Federal Consortium of Virtual Worlds Conference, Washington, D.C.

Dawley, L. & Haskell, C. (2012, May). 3D GameLab: Making a game out of learning. Invited Innovation Incubator presentation at the SIIA EdTech Industry Summit 2012, San Francisco.

Dawley, L. (2012, April). Game-based teacher professional development. Tweetchat hosted by NROC.

Brent, J. (2012). "Supreme Justice: Effects of a Role-Playing Game in Enhancing Learning in a Constitutional Law Course." Presented at the annual meeting of the Midwest Political Science Association, April 12-15, Chicago, IL.

Dawley, L. & Haskell, C. (2012, March). Yes, we want those stinkin' badges! Personalized learning in 3D GameLab. Keynote presentation at the Virtual Worlds Best Practices in Education, Second Life.

Haskell, C. (2012, March). Changing the paradigm of education. Keynote Presentation at the Future Educator Conference, Phoenix, AZ.

Dawley, L. (2012, March). Professional development networks, social authoring & OER. Invited panel discussion at the NROC Network Member meeting, Monterey Institute for Technology & Education, Monterey, CA.

Haskell, C. (2012, March). Leveling up: Games, play, and the new educational paradigm. Keynote Presentation at the National Association of Community College Teacher Education Programs conference, Philadelphia, PA.

Haskell, C. (2012, March). Changing the game: Technology & the future of education. Keynote Presentation at the MCLI On the Edge: Emerging Technologies Dialogue Day, Gilbert, AZ http://video.mesacc.edu/media/changing-the-game-in-technology-the-future-of-educ/

Dawley, L. (2012, January). Learning in 3D GameLab. Presentation to Alabama State Dept. of Education.

Haskell, C. (2012, November). Practical Learning Using Mobile Devices. Invited presentation at the Boise State University Mobile Learning Symposium, Boise, ID.

Rodrigo, Rochelle, and Laura Ballard (2011, October). We Want You to Use Open Content. Annual EDUCAUSE Conference. Philadelphia, PA.

Haskell, C. (2011, August). The game-based classroom: The complete quest-based approach to learning management. Keynote address at the Games in Education Conference, Schenectady, NY.

Beyers, A., Dede, C., Jones, G., Dawley, L. & Jones, G. (2011, June). Immersive environments for science education: Hyper-learning or Over-hyped learning. Invited panel address for the National Science Teachers Association at the International Society for Technology in Education, Philadelphia, PA.

Dawley, L. (2011, June). Quest-based inquiry across immersive learning environments: Access, choice, and powerful new modes of learning. Invited speaker at the annual meeting of the National Science Teachers Association, ISTE, Philadelphia, PA.

Jones, G., Dawley, L. & Dede, C. (2011, June). Games, simulations, virtual environments for learning and teaching. Invited panel address at the International Society for Technology in Education, Philadelphia, PA.

Dawley, L. (2011, June). Promoting teen leadership through quest-based learning: a engaging tale. Invited keynote speaker at the Games & Learning SIG, International Society for Technology in Education, Philadelpha, PA.

Dawley, L. & Haskell, C. (2011, June). Innovation in technology and teacher education. Invited presentation to the Students Comes First Technology Task Force, Idaho State Dept. of Education.

Haskell, C. (June, 2011) 3D GameLab: A game-based approach to classroom pedagogy. Invited keynote address at the annual meeting Idaho Charter School Network Annual Conference, Boise, ID.

Haskell, C. (June, 2011) Game-based learning in practice: 3D gamelab and quest-based learning. Invited presentation at the annual meeting Idaho Digital Learning Academy Annual In-service, Boise, ID.

Dawley, L. (2011, June). Lisa Dawley, 3D GameLab, and GameCamp! A Conversation with Metanomics in Second Life.

Dawley, L. (2011, May). NROC next practices in teaching & learning. Invited panel presentation with NROC webinar.

Dawley, L. & Haskell, C. (2011, May). Quest-based learning: Turn your class into a living game. AECT invited webinar.

Dawley, L. (2011, May). Build, play, live the game! Using immersive and game-based environments for serendipitous learning and innovation. Invited closing keynote at the 4T Virtual Conference, http://www.4tvirtualcon.com/.

Dawley, L. & Haskell, C. (2011, April). 3D GameLab: Student engagement in quest-based learning. Panel presentation at the annual meeting of the American Educational Research Association, New Orleans, LA.

Dawley, L. & Haskell, C. (2010, November). Developing teen leaders using 3D games. Panel presentation at the International Association of K-12 Online Learning, Virtual School Symposium, Glendale, AZ.

Zeitz, L.
http://drzreflects.blogspot.com/2011/12/gaming-to-learn-by-learning-to-game_04.html
http://drzreflects.blogspot.com/2012/04/engaging-learning-using-emerging.html
http://drzreflects.blogspot.com/2011/12/gaming-to-learn-by-learning-to-game.html

Workshops

Turn Your Classroom into a Living Game with Quest-Based Learning! (June 2012). Invited workshop at ISTE, co-sponsored by SIGTE and the Games & Sims SIG. San Diego.

3D GameLab Online Teacher Summer Camp (March 2012). Three week online teacher technology camp.

3D GameLab Online Teacher Summer Camp (August 2011). Three week online teacher technology camp.

3D GameLab Teen Leadership Camp (July 2010). Three week teen leadership camp, Boise, ID.