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#8905063 Jan 01, 2014 at 11:47 AM
Guild Officers
108 Posts
To complete this quest, play through this map as far as you can. Can you beat it? After you've played through as far as you can, visit the Teen Game Lab Guild Site and answer the following questions in the forum linked below:

1. What parts of the adventure map worked well? Why?

2. What would you change if you were to customize this map? Why?

Be sure to communicate clearly. Smile

Feel free to comment, constructively, on your fellow designers' ideas as well.

Golyn, 80 Norn Elementalist, GuildWars2
Edurealms, Minecraft
Founder WoWinSchool and MinecraftinSchool Projects
Edurealms.com
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#8908107 Jan 02, 2014 at 10:03 AM
15 Posts
Well I didn't get all the way through. I got stuck after chamber 5 where I was suffocated by sand (I think it was sand). I then tried to continue after I respawned, but got stuck between two doors. In front was a wall of sand. Behind the door had no pressure plate. The only way I figure I could continue would be to reload the game and start over. So unless I just couldn't figure out how to get out, I think that perhaps there should be a way to clear or reset the sand somehow so that you can try to get through this section if you don't make it the first time.

I also found out that I'm not very good at parkour. I ended up breaking the floating ice blocks, and then was trapped. So I smashed through the lamps on the floor and ended up in the water. I swam around for a bit and then found my way back up. I then had to find a way back in. So again ended up smashing lamps which got me back on the path. I'd say I probably wasn't following the story properly, but didn't know what else to do. Then I found that the lamp (which ended up in my inventory) came in handy because I could place it, which helped me get out of the parkour chamber. All quite by accident. But in the end, I enjoyed this section because I had to think and use whatever resources I had.

The other thing I liked - although in most cases I realised too late - that some of the things collected might come in handy later. For something that I might add to help less skills players like myself, might be to trade back gems for clues or tools, perhaps?

It was a good introduction to adventure maps. It's given me an idea of what they are about.
[^+^] :P
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#8908658 Jan 02, 2014 at 12:43 PM
44 Posts
Being pretty new at playing Minecraft, I did not get far in the quest., having got myself into a tiny room with a door that did not open from the inside. I am sure that my grade 6 students would have a much easier time of it! For my level of gameplay, I need more hints and foreknowledge prior to entering the game.
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#8909078 Jan 02, 2014 at 02:56 PM · Edited over 7 years ago
13 Posts
I reloaded it and the map worked correctly. Although there are a few instructions, they are just enough to get the player going in the right direction. I don't have a lot of experience with the game, despite my children living and breathing Minecraft for the past few years. I had to learn the controls, and it helped that the boys would give me tips on how to access my inventory, how to open chests, etc.

I have successfully moved through the water chamber, the TNT chamber, and had just entered a chamber (I think it's the third checkpoint) with zombies that I finally died. The zombies were a surprise but I'll be ready for them next time. It reminds me of WoW a bit in the sense that you go through a dungeon a few times and you can run it on any of your toons after that.

From a training perspective, the game play works to make the player the owner of the experience. Yes, you receive some instruction, but its just to point the player in the correct direction. The player ultimately is responsible for mistakes and triumphs, ultimately making the experience a lot more enjoyable because they can "own" it.

The puzzles so far have not been difficult. Of course, I haven't gotten that far into the game so they may increase in difficulty. Most games do the further you go. If skeletons and zombies and squids weren't popping out at me, this would be less thrilling than it is. I wish there were some building problems to work though, but again there may be some once I get further into the map.

I am having fun and a lot of it is because I get to spend more time with my boys!
---------------------------------------

I loaded it with no problem, thanks to my kids, and selected it from the maps available. When I arrived in the world, there was nothing there. I got a gray, flat plain with a village in the distance. I visited the village and was nearly killed by a creeper. Jumping behind a building at the last moment saved my life!

My kids, who are Minecraft experts, were confused too, so they had me create a new world and it worked fine. Maybe the map does not work with 1.7.4?
I am also known as April Hayman but you can call me Tas.
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#8909188 Jan 02, 2014 at 03:31 PM
21 Posts
Well, I figured out how to load the world/adventure -- the minecraft folder does not show up in the finder window, so have to go into the game and click on the go to game folder.
Is there a way to make the folder visible?
I made it through a few levels, then got stuck when I tried to dump my extra blocks in the trash. There did not seem to be any way to open the door.
I ended up with about 35 emeralds.
I really don't like ending up at a dead end with no way to reset where I was and try something else -- without reloading the game.
btw, the gray with the village shows up for me if I try to recreate the world instead of deleting and reloading it.
There are obviously a lot of things about creating an adventure that I need to learn.. like how to reset things,etc.
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#8909439 Jan 02, 2014 at 04:43 PM
13 Posts
#8909188 grasshopper lorentz wrote:

Well, I figured out how to load the world/adventure -- the minecraft folder does not show up in the finder window, so have to go into the game and click on the go to game folder.
Is there a way to make the folder visible?



If you are on a Windows machine, do the following:
  1. Go to Start and enter %appdata% in the search box.
  2. In the search returns, doube click on the Roaming folder.
  3. Double click .minecraft folder to open it.
  4. Find the Saves folder and double click on it.
  5. Drag and drop OR copy the map folder into the Saves folder.

The map should be available as a world when you open up Minecraft!
I am also known as April Hayman but you can call me Tas.
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#8909521 Jan 02, 2014 at 05:11 PM
13 Posts
#8909188 grasshopper lorentz wrote:


I made it through a few levels, then got stuck when I tried to dump my extra blocks in the trash. There did not seem to be any way to open the door.



That happened to me too. I found that if I squared myself to the trash collector and pointed my mouse/pointer up so I was looking at the ceiling, then hit Q, I could throw the trash into the receptacle. Once you do that, the door should open. Not obvious but I think the person who built the map assumed that the player would know how to do that already.
I am also known as April Hayman but you can call me Tas.
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#8910289 Jan 02, 2014 at 11:33 PM
110 Posts
Wow this really taxed me! I reloaded the map twice as I was frustrated that I couldn't start over again and improve on my previous attempts at working through each part of the map. For a relative newcomer to puzzles and the more advanced aspects of Minecraft it was very difficult to figure out exactly what was going on and I needed to do some research to remind me of how to do certain things - I didn't know how to read a book for example. I also tried to make a crafting table the first time around but I couldn't retrieve any blocks I put down and I couldn't destroy them either. That was a bit harsh as in the last room I managed to get up to the button to open the door but I guess I should have used one less block and I might have made it through jumping up from that block to the door ledge.

What have I learnt from this experience?
1. Know the limitations of your target audience.
2. Allow the normal resource collection process to occur in part of each area of the map so that players can take resources and further develop the tools they might need - here it becomes more open ended and allows for more problem solving to flourish instead of only one right answer.
3. Give a few more hints via pictures of objects or through the books given to players.
4. Have a handy hints link somewhere so that if players really get stuck they have some quick access to online information that might be helpful and deduct emeralds or whatever from inventory if they choose to use that link.
5. Allow players to die and go back to the beginning and start again - make this an option on the respawn screen if possible.

It's okay to fail and be able to try again but I think starting over from the beginning after you have learnt something from your experiences is the most positive option.
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#8912425 Jan 03, 2014 at 01:26 PM
Guild Officers
108 Posts
The thoughts and ideas you all are sharing so far are spot on! First off, let me say I was unable to successfully complete this map (without changing my game mode), so if that applies to you as well, don't feel too bad. I am terrible at parkour challenges.

The kinds of feedback you're giving is exactly the sorts of things we'd like to see from students, right? The Mayan Temple is far from perfect, and the challenges of game design within Minecraft's limitations become apparent when you look at it from the designer's perspective. I believe this sort of experience and thought process is a great exercise for aspiring game designers.

Keep up the good work!

-Lucas

Golyn, 80 Norn Elementalist, GuildWars2
Edurealms, Minecraft
Founder WoWinSchool and MinecraftinSchool Projects
Edurealms.com
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#8913083 Jan 03, 2014 at 04:42 PM
1 Post
Hi, Took me quite sometime to get the temple up and running. I'm using a fairly new windows 8 machine and neither winzip nor 7zip worked for the download. I finally had to use winrar and deal with removing the addons they packed with it. I'm just really starting the game . Had to kill myself a couple of times to get out of tight spots but its fun so far.
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#8920863 Jan 05, 2014 at 06:49 PM
13 Posts
Additionally, I would add a tutorial or prologue that reviewed basic Minecraft skills. If there are skills that are very specific to the game, then those should be included as well. This is particularly true for some actions required in the Mayan map, like throwing trash. However, the tutorial could be skipped or returned to at any time. Maybe it could even be included as a book that is kept in the inventory.
I am also known as April Hayman but you can call me Tas.
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#8921028 Jan 05, 2014 at 08:06 PM
25 Posts
I must admit I am very frustrated with this!
I play a decent amount of video games (PS3) and love the Assassin's Creed series, for example. But this is driving me nuts!
This is the first time I have ever tried minecraft so, as others have already mentioned, I am struggling with the controls a little. It certainly makes me feel slow and "lost" at times. As a result of this I drowned at the very first hurdle. I managed to get the boat in the water but couldn't get in it. Then swam after it and consequently drowned.
Next, the most frustrating thing happened - I respawned in some room somewhere (chamber?) and have no idea of where I am, the storyline, anything. This all seems rather odd as the instructions on the wall said that I'd get a lot more out of the game if I pay attention to the story!

Rage quit.

Will try again later (but it sounds like I have to download and reload to start from the beginning?! Seems like a design fault to me).
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#8922225 Jan 06, 2014 at 06:26 AM
Guild Officers
108 Posts
If you're accustomed to console gaming and new to PC gaming (especially with a typical first-person shooter control scheme), then yes, this can be challenging. (The same is true in reverse... I'm still horrible with the XBox controls!)

Here's a link to the Minecraft Wiki's section on the game's controls - http://minecraft.gamepedia.com/Controls.

The Minecraft Wiki has tons of other useful information as well, so it warrants exploration.

Also, something I find fascinating about Minecraft and I wonder if you all have noticed it as well...

There is almost no support for the newcomer. No tutorials. No manual. Yet, it is one of the most wildly popular games available today. The user community, however, has created a vast amount of content to support newcomers. The wiki, linked above, is a great example. Minecraft videos command a huge share of YouTube's new and popular content. Sites like Planet Minecraft (http://planetminecraft.com) are repositories of player-generated mods, maps, skins, and other content.

When I try to be an outside observer making sense of the game's lack of player support, it's a conundrum to me when trying to understand its success. Is it a generational thing? Is it a new media thing?

Again, as you consider implementing game design with your own learners, supporting players (of all experience and skill levels) is an important issue. Doing so within the limitations of Minecraft can be challenging but meaningful.

-Lucas

Golyn, 80 Norn Elementalist, GuildWars2
Edurealms, Minecraft
Founder WoWinSchool and MinecraftinSchool Projects
Edurealms.com
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#8922373 Jan 06, 2014 at 07:13 AM
110 Posts
#8920863 Taselian wrote:

Additionally, I would add a tutorial or prologue that reviewed basic Minecraft skills. If there are skills that are very specific to the game, then those should be included as well. This is particularly true for some actions required in the Mayan map, like throwing trash. However, the tutorial could be skipped or returned to at any time. Maybe it could even be included as a book that is kept in the inventory.



I have to agree with you!
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#8922414 Jan 06, 2014 at 07:25 AM
110 Posts
#8922225 Lucas Gillispie wrote:


Here's a link to the Minecraft Wiki's section on the game's controls - http://minecraft.gamepedia.com/Controls. I have always found the user community resources to be very informative - that is why I suggested incorporating a link somehow - I wonder if that can be done within Minecraft? Maybe you can show us how to do that!

The Minecraft Wiki has tons of other useful information as well, so it warrants exploration.

Also, something I find fascinating about Minecraft and I wonder if you all have noticed it as well...

There is almost no support for the newcomer. No tutorials. No manual. Yet, it is one of the most wildly popular games available today. The user community, however, has created a vast amount of content to support newcomers. The wiki, linked above, is a great example. Minecraft videos command a huge share of YouTube's new and popular content. Sites like Planet Minecraft (http://planetminecraft.com) are repositories of player-generated mods, maps, skins, and other content.

Do you think perhaps this is something that all users of specific games or virtual spaces have issues with? Perhaps it's because they are so used to being in the particular game space and online community that they believe everyone else has the same skills? As educators we know that everyone develops at different rates. I am of the opinion that a lot of the younger members of the Minecraft community create these maps and adventures for people who are around the same level of expertise and therefore don't need the tutorials like new users do. I would say if it was pointed out to them that noobs might like to play their maps they may incorporate more help - or maybe I am being a bit too optimistic that they can provide a differentiated experience!

When I try to be an outside observer making sense of the game's lack of player support, it's a conundrum to me when trying to understand its success. Is it a generational thing? Is it a new media thing?

Again, as you consider implementing game design with your own learners, supporting players (of all experience and skill levels) is an important issue. Doing so within the limitations of Minecraft can be challenging but meaningful.
-Lucas



It's really the biggest challenge educators face - differentiating the learning experience!

Yvonne
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#8922513 Jan 06, 2014 at 07:46 AM
25 Posts
#8922225 Lucas Gillispie wrote:

If you're accustomed to console gaming and new to PC gaming (especially with a typical first-person shooter control scheme), then yes, this can be challenging. (The same is true in reverse... I'm still horrible with the XBox controls!)



Definitely not a touch typist either so I'm constantly looking at the keyboard and missing what's on screen - need more practice!


#8922225 Lucas Gillispie wrote:

Here's a link to the Minecraft Wiki's section on the game's controls - http://minecraft.gamepedia.com/Controls.



Thanks for the link. I also watched a bunch of Minecraft videos on YouTube so I'm feeling a little more comfortable now.
Watching the videos made me realise that maybe that is why games with little instruction are so popular - it's an opportunity for the early adopters to show their work and put out things like wikis, videos, and tutorials.


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#8923864 Jan 06, 2014 at 12:59 PM
Guild Officers
108 Posts
#8922414 yvonneh wrote:

#8922225 Lucas Gillispie wrote:


Here's a link to the Minecraft Wiki's section on the game's controls - http://minecraft.gamepedia.com/Controls. I have always found the user community resources to be very informative - that is why I suggested incorporating a link somehow - I wonder if that can be done within Minecraft? Maybe you can show us how to do that!

There IS a mod for CraftBukkit servers called SignURL's. I can't recall whether or not I have it installed on the server (will have to look). It allows you to place signs, that when clicked, can launch a web browser directed to a specific address. I have it on one of our district servers and it's a tad clunky, but it's possible!!

The Minecraft Wiki has tons of other useful information as well, so it warrants exploration.

Also, something I find fascinating about Minecraft and I wonder if you all have noticed it as well...

There is almost no support for the newcomer. No tutorials. No manual. Yet, it is one of the most wildly popular games available today. The user community, however, has created a vast amount of content to support newcomers. The wiki, linked above, is a great example. Minecraft videos command a huge share of YouTube's new and popular content. Sites like Planet Minecraft (http://planetminecraft.com) are repositories of player-generated mods, maps, skins, and other content.

Do you think perhaps this is something that all users of specific games or virtual spaces have issues with? Perhaps it's because they are so used to being in the particular game space and online community that they believe everyone else has the same skills? As educators we know that everyone develops at different rates. I am of the opinion that a lot of the younger members of the Minecraft community create these maps and adventures for people who are around the same level of expertise and therefore don't need the tutorials like new users do. I would say if it was pointed out to them that noobs might like to play their maps they may incorporate more help - or maybe I am being a bit too optimistic that they can provide a differentiated experience!

I think that's definitely something I would address with my young designers.

When I try to be an outside observer making sense of the game's lack of player support, it's a conundrum to me when trying to understand its success. Is it a generational thing? Is it a new media thing?

Again, as you consider implementing game design with your own learners, supporting players (of all experience and skill levels) is an important issue. Doing so within the limitations of Minecraft can be challenging but meaningful.
-Lucas



It's really the biggest challenge educators face - differentiating the learning experience!

Yvonne

Golyn, 80 Norn Elementalist, GuildWars2
Edurealms, Minecraft
Founder WoWinSchool and MinecraftinSchool Projects
Edurealms.com
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#8924688 Jan 06, 2014 at 04:21 PM
7 Posts
1. What parts of the adventure map worked well? Why?

2. What would you change if you were to customize this map? Why?

Be sure to communicate clearly. Smile

Feel free to comment, constructively, on your fellow designers' ideas as well.

Hi folks!
I'm actually a veteran Minecraft player. This was a fun map, but I did not finish it. I ended up in a little hallway staring at sand behind a door. I play a lot of games so I don't open a door and run through immediately. Since I couldn't remove the sand and I couldn't go back to my previous location, I'm stuck. I could starve myself and respawn, but I don't see how it would remove the sand.

The parkour challenge wasn't much of a challenge to me, simply because I'm a packrat. I grabbed every single extra block I found and didn't throw it away as directed.

Parts that worked well: I liked the puzzle aspect of it. The tools within Minecraft were used very creatively. I especially liked the TNT room. I have not played with redstone switches that much, so it was very cool watching them work. It reminded me of YouTubes of redstone calculators I've seen.

Parts that I would change: Explain the checkpoints. I didn't even know what these did, frankly. I'm used to classic Minecraft where you sleep in a bed to respawn there. Doing some spellcheck on those annoying books would help, too. Other limitations are related to limitations of Minecraft itself.

This game kind of reminded me of the now-defunct Nimbakulla sim in Second Life. That was a beautiful puzzle-game. A game within a game/sim.

-Kate
Wit is educated insolence.
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#8925026 Jan 06, 2014 at 06:26 PM
25 Posts
Slightly more success now that I researched and figured out some controls. I think I blocked myself from progressing though, by pressing the wrong button and blocking the trash after the TNT room. Ooops! Need to get to grips with the controls some more. I managed a few emeralds though and got a feel for the adventure. Will probably try again some time.
Controls aside, I did like the map, the puzzles, and the reveal of the story. Being a minecraft n00b it would have been nice to have more instruction. A quick pop-up at the beginning or always in the checkpoint chest that reminded me of some controls that I would need would have been nice. That's certainly something I will add when I create my own adventure.
Despite my initial frustrations I'm getting to like this!!
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#8925066 Jan 06, 2014 at 06:42 PM
Guild Officers
5 Posts
I have had trouble installing the map on my MACBook - I get an error message on each file when i try to unzip it "Error: Central and local directory mismatch (general purpose flags - local: 0 hex central: 800 hex)" . So as yet I have not played the game, am still striving to instal it. Anyone else had this problem?
Bron Stuckey
Chief Mischief Maker
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