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#8905093 Jan 01, 2014 at 11:55 AM
Guild Officers
108 Posts
Step 1 - Come up with a name for your Minecraft Adventure Map.

Step 2 - Write a one-paragraph description that will make other players want to download and play it.

Step 3 - Write down any characters, including the player, who are involved.

Step 4 - Explain any challenges your player will have to overcome during the story - puzzles, traps, and other map features, but be sure not to give away too many details!

Golyn, 80 Norn Elementalist, GuildWars2
Edurealms, Minecraft
Founder WoWinSchool and MinecraftinSchool Projects
Edurealms.com
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#8911738 Jan 03, 2014 at 10:19 AM
44 Posts
Hiawatha's Quest
This map will tell the story of the Hiawatha's quest to overcome the forces of evil among the tribes and unite the six Iroquois nations into a Confederacy. The story is in the first person, from the perspective of Hiawatha as he challenges the forces allied against him. Characters include Hiawatha, his three daughters, Tadadaho, Chiefs, and Clan Mothers of the various clans.
Hiawatha will travel by canoe to five different nations to spread his message of peace, but will face challenges at each nation.
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#8924966 Jan 06, 2014 at 06:03 PM
15 Posts
I was thinking of an adventure map that could be used for an orientation day for year 6 students entering year 7 of high school in the following year. It would be created within a scaled model of my high school - so probably not really for general use. Anyway, the idea might be shared. So the players involved would be year 6 students experiencing their first day at their virtual high school. Being a scaled model, this would help the students become familiar with the school grounds, buildings, classrooms, etc. So the adventure would start at the front office. I'm thinking that students could have an option of following a set path or they could choose which challenges they'd like to do by entering faculty portals. Challenges would be subject specific - e.g. sport could require students to complete a parkour challenge or something like that. Or a science challenge might be to brew some potions (which could come in handy for other challenges - fire resistance, swiftness, strength, etc.). I think I'd also add some sort of cheat by allowing students to teleport to the canteen if they need help or resources. And so a name for this adventure map? First Day at High School. Very catchy.
[^+^] :P
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#8928245 Jan 07, 2014 at 02:18 PM · Edited 7 years ago
110 Posts
I'm thinking about having a map in which new players can explore and learn the basics of the game. I've called it The Playground. I will try and incorporate many basic orientation skills as players move through this "map". The main character will be the player as they try to earn that title, King of the Kids!

Have you ever played Minecraft? Want to be King of the Kids? Come along and play in the adventure playground to solve problems and earn some emeralds as you work your way through the activities and earn your crown.
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#8929546 Jan 07, 2014 at 09:05 PM
13 Posts
Step 1 - Come up with a name for your Minecraft Adventure Map.

The name for my Minecraft Adventure Map is Bard Quest.

Step 2 - Write a one-paragraph description that will make other players want to download and play it.

Grand deeds of derring do are told in front of a roaring fire, preferably with a cold drink in hand, a captivated audience hanging on your every word, and a pocketful of emeralds jangling with each movement. This is the life for a bard! Unfortunately, you aren't a bard. Yet. To join the greatest of storytellers and live the life you so richly deserve, you'll need to keep your wits about you as you solve puzzles, overcome traps, and answer the greatest question of all: what, exactly, is a good story?

Step 3 - Write down any characters, including the player, who are involved.

Characters included, but not limited to:
  • the player
  • a helper of some kind, like a squire or a wizard
  • at least three bad guys, although I'm not sure how to include that in Minecraft
  • a princess
  • a guild leader
  • various villagers

Step 4 - Explain any challenges your player will have to overcome during the story - puzzles, traps, and other map features, but be sure not to give away too many details!
This particular adventure map is a way to help students develop storytelling skills. So, their adventure through the game actually becomes the final story which they must "hand in" to the guild leader for review to become an "official" Bard.
I am also known as April Hayman but you can call me Tas.
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#8942460 Jan 10, 2014 at 06:31 PM · Edited over 7 years ago
15 Posts
I've changed my plans:

Step 1 - Come up with a name for your Minecraft Adventure Map.

An A-Mazing Adventure

Step 2 - Write a one-paragraph description that will make other players want to download and play it.

Lost in the desert with no hope, you stumble across a mysterious portal that promises a free ticket to paradise. What choice do you have, but to jump in. Oh, what a-mazing challenges await you. But, will it be worth it?

Step 3 - Write down any characters, including the player, who are involved.

A thirsty, lost adventurer and a few mobsters.

Step 4 - Explain any challenges your player will have to overcome during the story - puzzles, traps, and other map features, but be sure not to give away too many details!

They'll have to find their way through several mazes, find rewards and valuable equipment, fight a few battles, watch out for boobie traps, and run!
[^+^] :P
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#8944937 Jan 11, 2014 at 11:19 AM
Guild Officers
164 Posts
Step 1 - Come up with a name for your Minecraft Adventure Map.

Battle below and Reach for the heights (Very lame, but I can't think of anything catchy yet)

Step 2 - Write a one-paragraph description that will make other players want to download and play it.

You will take a train ride to a simple house. Get in and retrieve the loot, but you may not get out. Battle Zombies and spiders along the way. Retrieve your items to continue on to success.

Step 3 - Write down any characters, including the player, who are involved.

Player and mobs

Step 4 - Explain any challenges your player will have to overcome during the story - puzzles, traps, and other map features, but be sure not to give away too many details!

Getting into the house. Fighting mobs. Jumping up to a chest.
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#8945285 Jan 11, 2014 at 01:06 PM · Edited over 7 years ago
110 Posts
Since coming up with the King of the Kids idea I have been thinking on fleshing this out a bit more - and must say I was inspired by Fedsie's elaborate mazes and the idea of having a few different scenarios. I woke up this morning thinking of ways in which I could further expand the adventure idea and decided to get those ideas down before I forget! From this simple King of the Kids orientation I could encourage the player to move out into the world - search a village for supplies and then in succession:
1. explore and search through a jungle scenario to become King of the Jungle gaining a second armour item
2. make it through caves and up secret winding tunnels to become King of the Mountain and gain the rest of the armour
and 3. head up to the clouds and battle through the mob to become King of the Castle.

These scenarios will build on using all of the skills the player has learnt in the orientation game in the playground.

My only real concern is that in a flat world this adventure map is going to take forever to build!
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#8946630 Jan 11, 2014 at 07:31 PM
15 Posts
Yvonne, I'm assuming you are building this in edurealms, is that right? You could build outside of edurealms some of your structures (which is what I'm doing), save them as schematics using WorldEdit (either within MCedu or by installing WorldEdit plugin into regular MC) and then get Lucas to place them in your area of edurealms. I've come across a few videos about constructing mountains and can send the link. I could also send links to vids that I found useful for using WorldEdit for 'massive moves'. Would this help? Let me know.
[^+^] :P
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#8948078 Jan 12, 2014 at 05:41 AM
110 Posts
I am building in edurealms and it's therapeutic doing it one block at a time :) I don't have access to craftbukkit and I'm not running MinecraftEDU at home - does that matter? I couldn't see anything about running the editors on the normal Minecraft softweare. Any links would be cool....
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#8950827 Jan 12, 2014 at 08:08 PM
7 Posts
Name: You are in a series of twisty little passages...

Summary: Do you have claustrophobia? Yep, me too. Let's see about going through a twisty little set of passages. You must figure out which buttons to push and which not to. Be sure to do your part to support literacy: Read the books along the way!

Challenges: Puzzles (in the form of riddles), traps (in the form of puzzles), Adventure mode (no breaking blocks here!).

I see all of the noble educational goals and, boy, am I ever not up to that challenge yet! What I do see, though, is using something like this to teach some game design principles (should I ever learn any!).

-Kate
Wit is educated insolence.
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#8961911 Jan 15, 2014 at 03:57 AM
15 Posts
Title: Mastering the Machines

Summary: Each year, the city selects its most skilled students to enter an ancient facility. The elders of the city have all succeeded in whatever challenges lay inside, yet not all who enter leave. This map will act as a tutorial for making circuits and machines in Minecraft. Initially, individuals will go through a tutorial separately. Once familiarity is gained with the basic components, individuals will proceed to collaborate with other players to solve challenges and puzzles using the components they learned about. While these challenges can be done individually, work in a group would be ideal.

Characters:
- Player 1
- Player 2
- Player 3
- Player 4
- Narrator
- Citizens
- Monsters


Challenges: The players will deal with simple premade machines that they must insert components to fix. Later, they will be given tasks to perform and must create their own devices to succeed in the task.
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#8963917 Jan 15, 2014 at 12:19 PM
25 Posts
Title:
Zombie Teachers

Description:
Five teachers have been kidnapped from their classrooms by the League of Zombie Pirates and they need your help. Time is running out before they end up totally transformed into zombies and part of the the League of Zombie Pirates. Quickly explore the school library and find the clues that will lead you to the dungeon where the teachers are trapped. Use your research skills to succeed and be forever known as the Zombie Warrior!

Characters:
Player - school student
Five Teachers
Boss Zombie Pirate
Zombie Underlings

Challenges:
All the challenges revolve around following clues to navigate the library. The player will be required to move around a lot to explore their surroundings and “learn” their environment.
The format is something like a treasure hunt as the player follows each clue to the next.
If they interact with the incorrect areas of the library (traps) Zombie Underlings will be released that they will have to defeat - they will be “defeated” with general knowledge questions, or evasion, etc. (no fighting!).
In the end the kidnapped teachers will be rescued.
There will be a “generous” time limit for this map because it is based in a confined area.

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#8967330 Jan 16, 2014 at 07:20 AM
Guild Officers
108 Posts
Zombie teachers!?! YES!!!

Golyn, 80 Norn Elementalist, GuildWars2
Edurealms, Minecraft
Founder WoWinSchool and MinecraftinSchool Projects
Edurealms.com
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#8977722 Jan 18, 2014 at 05:48 PM · Edited over 7 years ago
5 Posts

Quest Objectives:

Step 1 Title
MaidenFall



Step 2: 1 Paragraph description
MaidenFall is inspired by other action/adventure
titles like TitanFall and SkyFall.

Story premise:

The wealthy Baron Von Vesthus wants to find a worthy suitor
for his beautiful daughter, Morgana. You must complete
treacherous platform drops from a high promontory
to a ground level chateau where Morgana is waiting. The platforms
are located on floating islands, and can only be accessed
by executing daring jumps, crossing narrow bridges, and fighting off
occasional guards. During your descent, you must survive the ordeal
to collect enough emeralds, hearts, and health power-ups to
eventually "pay" Baron Vesthus for the right to his daughter's hand.
Morgana may also have her own demands, before she'll accept
your bid.

Step 3: Characters

a) Player
b) Morgana
c) Baron Von Vesthus (whose messages appear during the descent)
d) Guards - may be animals, zombies, or other opponents
e) Challenges:

- Platform jumps. This is the primary game mechanic. The hero must
be able to effectively jump from platform to platform without falling
to his death.

- Emeralds, diamonds, weapons, and health powerups. These are inventory
items that are accessed in strong boxes located in small cabins located
on various jump platforms.

- Narrow bridges. Some platforms are connected by narrow bridges that must
be traversed without falling.

- Challenging climbs - these include, rocky outcrops, bushes, and narrow
ledges.

- Occasionally the hero must fight off armed guards, who will back off if
the hero proves to be a worthy opponent.

- Brides price: After his dangerous descent, the hero must have on hand
the necessary number of emeralds and hearts to offer the Baron before
entering his underground chateau where Morgana is waiting. While Morgana
may be involuntarily confined, she's not "owned" by her possessive father,
and may have surprising demands of her own.








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#8994563 Jan 22, 2014 at 12:12 PM
2 Posts
Elementary, my dear Miner

The story begins on the streets of London 1890. Jack the Ripper has come and gone, or has he? There has been a gruesome murder. Watson has left you a note at home. "Come quickly, and bring your gear." This is an adventure puzzle map using the steampunk resource pack "Glimmars Steampunk v14 Hybrid (64/32). You'll need all your brains and a bit of luck for this one Sherlock.

The characters for the story are Jack (the big boss) a series of Zombies (details to be worked out but I'm thinking that maybe Jack was making Zombies to take over the world?) its in first person and you're Sherlock. Watson will be your at home guide with puzzles for you to solve.
There will be challenges in parkour, puzzles and some traps to watch out for.
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