I like it. It shows very clearly how the system is organized and how unconstrained the student is in selecting the quests (ummm, the lessons :-D). It also gives me a better idea (although not the whole plan) on what goes into a quest. Looking forward to getting down to business.....emmm...playing!
Nice job on the new video. I like the student perspective and how you include a shot from the teacher's point of view. It's getting harder to wait for the course start date to get going - there's so much to learn and do - I'm ready to start playing (learning) now!
Its always a challenge for me to make material interesting. In a traditional setting of learning, students become grade conscious and move through assignments, readings, exams and when they complete the class, it doesn't really mean anything anymore. With the use of 3D gamelab approach, I see students, especially those who are inclined on video games to learn in an environment that is familiar, challenging and yet fun. I also see them accelerating their progress in learning the material through "quests", because these students are "game savvy" and computer literate. What an awesome idea. That's why I joined the guild, so I may learn how to make my class material interesting and worthwhile.
This video really helps me understand the system that you're developing, and it looks like JUST what I've been looking for to use in my critical thinking class. I've already started translating various assignments into quests (I've been calling them missions), so I hope that during the three week summer camp I'll be able to plug them into a class structure and actually be able to use the system in the fall with a class.
It's a great intro to the interface and a good insight in to what you mean by a Quest. I was a little confused and probably still am about the "3D" element in the name but I can see now how the gaming interface overlays the lessons or units of work (I mean Quests!). From a Blended learning perspective I'm already thinking about how I could incorporate XPs externally to the system for those lessons or components that just work best offline. Perhaps I could give certain offline tasks an XP and then log on and add them as bonus XPs to those students. Could there be an option for bonus or special XP awarded by the Quest leader?
This will really help me explain the system to others and give them a chance to visualize exactly what can happen. Many haven't been in a virtual world before and have a lot of preconceptions. Thanks Chris! SeaHolly/Ivy Innis/Beth
#4745173 Aug 03, 2011 at 02:40 PM · Edited over 7 years ago